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Your search for the tag 'warbreaker influences' yielded 6 results

  • 1

    Interview: Jan 18th, 2010

    Elise

    I really loved the character Lightsong, he was my favorite and probably one of the most interesting characters I've ever read about. Did you have anyone in particular in mind when you came up with him? How did go about developing him as a character?

    Brandon Sanderson (Goodreads)

    Rupert Everett was sitting in the back of my mind.

    Actually, in order to develop Lightsong's character well, I didn't want to imitate any one voice. That's something we always stay away from. But I had been wanting to work on writing humor in a different way from what I'd previously used. I spent a lot of time watching and analyzing the movie The Thin Man, the old comedy/mystery/crime film with an emphasis on very witty characters making wisecracks as they investigate a murder. If you haven't seen it, it's delightful. Along with An Ideal Husband and The Importance of Being Earnest, those were my three sources of inspiration. I was trying for a blend of those two styles—and then of course added my own sense of humor.

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  • 2

    Interview: Jul, 2009

    jamesgubera

    Where do you get your inspiration to create new worlds & characters?

    Brandon Sanderson

    Inspiration comes from all over. Often things I see. Color magic in Warbreaker came from watching b/w movies. The mist in Mistborn came from driving through a foggy night at 70mph. Sazed came from a Buddhist monk I met in Korea. Sarene came from a friend, Annie, who complained that she was too tall and too smart for men to want to date. If you want more, send me an email and ask for my “Ideas” essay. @PeterAhlstrom will send it to you.

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  • 3

    Interview: Apr 17th, 2012

    Google+ Hangout (Verbatim)

    Alex

    "I loved the character reversal that took place with Vivian and Siri..." and actually I'm enjoying that at the moment "...did you come up with that idea- was that an early idea in your planning or did it emerge as a result of the story writing itself?"

    Brandon Sanderson

    That's a good question, for most of those they were early ideas, my- I had two main themes for myself when writing Warbreaker, one was character reversals I wanted to play with the idea of reversed roles, you see it from the very beginning when the two sisters are forced to reverse roles and also the role reversal between Vasher and Denth.

    The other big thing was I wanted to work on my humor and try and approach new ways of being, of having humor in a book and seeing what different types of character humor I could use. It was really me delving into a lot of Shakespeare at the time and seeing the way he pulled reversals and the way he used multiple levels of humor and I wanted to play with that concept in fantasy novels, so a lot of those were planned. Some of them were not, some of them came spontaneously, as you're writing the book, you always come up with great ideas for books while you're working on them so you kind of see the evolution of a few of them.

    Warbreaker is posted for free on my website, the complete draft of it and I actually posted the first draft all the way through to the last draft and so you can actually take and compare the first draft to the very last draft and even the chapters as I wrote them you can see how some things were evolving and coming to be and I was realizing certain things while I was doing it and other things were, were very well foreshadowed from the beginning.

    Footnote

    Many early ideas from Warbreaker came from Mythwalker, an unfinished novel Brandon wrote a few years earlier. The "switched roles" theme was one of them.

    Mythwalker

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  • 4

    Interview: Sep, 2012

    Straff Venture

    Are any of your book's locations (barring legion) based on real-life places? If so, where? If not, what propels your creative drive to make new worlds?

    All of the keeps in the Mistborn series are based on real structures I've visited. The mists are based on a trip to Idaho, were I drove through a fog bank at high speeds.

    Warbreaker's setting was inspired, in part, by a visit to Hawaii.

    Much of Roshar is inspired by tidal pools and coral reefs.

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  • 5

    Interview: Dec 6th, 2012

    Question

    Just wanted to ask how you come up with all your different universes?

    Brandon Sanderson

    You know, it’s hard to say where specifically where they come from. You can point to certain ones and say, Mistborn, Mistborn came from me driving through a fog bank at 80 miles an hour and saying, “Wow that looks cool, can I use that?” And you can point at Warbreaker with me saying, “I’ve done this whole world of ash and I need to do something colorful, let’s build a color based magic system.” Way of Kings is definitely influenced by tidal pools and things like that. And so, each one’s different, it’s just things I see that I think will make interesting stories and settings.

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